WHAT'S NEW
April 13, 2023
[WIP] Publication of new short stories.
April 04, 2023
[WIP] Start of a new team project
March 28, 2023

A long term indie game project on a 2 size team. A concept mixing infiltration and classic bullet hell mechanics inside a Rogue-Lite.
[WIP] Start working on new indie game
March 27, 2023
RanchTCochon released on Itch.io !
February 27, 2023
End of new LDD | MDD 1 week practice
September, 2022
New job contract
June 21, 2022
LAY is released on Steam !
February 05, 2022
Participation at 2022Â GG Jam
July 13, 2021
Azimech is released on Steam !
PROFESSIONAL EXPERIENCES
TEAM PROJECTS
UE4
All Design Aspect
Script
UE4
Game Design
Level Design
UI-UX Design
Script
UE4
Game Design
UI-UX Design
Script
UE4
Game Design
Level Design
UI-UX Design
Script
UE5
Narrative Design
Mission Design
Level Design
Game Design
PERSONNAL PROJECTS
Writing
UE4
Mission Design
Level Design
Script
UE5
Narrative Design
Mission Design
Level Design
UE4
Game Design
Level Design
UI-UX Design
Arma Editor
Narrative Design
Mission Design
Level Design
UE4
Script
GAME JAMS
UE5
All Design Aspect
Script
UE4
UE4
All Design Aspect
Script
UE4
Game Design
Level Design
UI-UX Design
Script
ABOUT ME

Hi, I’m Leny, a French Game & Level Designer
I’m currently at the end of my fourth and last year of the Game & Level Design course at Objectif 3D, Montpellier.
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People would certainly describe me as imaginative, calm, rational and thoughtful.
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I got into video game production by the graphic side. It was by starting to feel interest in analysis that I was able to find in game design, in the very broad sense, all the things that fascinate me : visual art, sound, entertainment , communication, storytelling, psychology, cognitive science and the transmission of ideas, emotions and messages.
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I am always looking to improve my skills and knowledge.
Beside game development i’m a ballroom dancer, i also read a lot of book of any genre, i love drawing, painting, playing guitar and piano and playing video games.
All this aspect allowed me to develop a certain artistic sensitivity, which I like to use in my design choices to allow a good management of rhythm, contrast and flow.
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I find Video Game exciting and intriguing because of its changeability and the fact that it can be shaped to become what we want.
How do i spend my weeks
- Work in video game production
- Reading
- Playing
- Sport
- Music
Languages

FR
Native

EN
Professional

IT
Notions

JAP
Notions
Tools & Softwares




















