LENY IMBERT-FANDARD
GAME & LEVEL DESIGNER
Working on an unannounced project at Don’t Nod Paris.
As Game & Level Designer.
Game Design:
• Creation of technical documents.• Think and Design some features and gameplay elements.• Playtest and bug fix.
Level Design:
• Creation of technical documents.
• Designing some levels of the game and ensure player’s flow.
• Iterate on feedback.
• Playtest and feedback.
Visual Scripting:
• Prototyping and conceptualization of some game features.