LENY IMBERT-FANDARD

GAME & LEVEL DESIGNER

Lay

Game - Level - UI - UX - Narrative Design / Visual Scripting

Lay is a poetic and contemplative game of exploration, in which you will have to vary between walking, flying and solving puzzles to reach your objectives and discover all the secrets of the world.

• Genre : Third Person Camera, Exploration, Aventure, Puzzle

• Date : 2021 – 2022

Engine : Unreal Engine 4
• Duration : 12 months
• Team Size : 25
• Platform : PC

Lay is now available on steam !

Roles and responsibilities :

Research :

• Research of game concept and gameplay mechanics engaging our target audience.

Lead Designer :

• Plan tasks.

• Organisation.

• Scrum master.

• Communication with other production department.

• Validation and retake of features.

Game Design :

• Creation of technical documents.
• Design game’s mechanics and systems.
• Play test and bug fix.

Level Design :

• Establishment of levels structures and puzzles functionment.

• Ensure the player’s flow through levels.

UI Design :

• Design and implementation of Menus and UI.

Visual Scripting :

• Programming and conceptualization of some game features.

Tools Used :

Unreal Engine 4
• Perforce P4V
• Adobe Creative Suite

• Google Workspace