Crysis II
Level - Narrative - Mission Design, Visual Scripting
Crysis 2 is a FPS game in which you play as a marine in a nano-suit.
The suit has different modes of operation, each changing the gameplay, the way you play and the possibilities.
The story takes place in New York City and features soldiers trying to fend off an alien threat in order to save humanity.
My goal here was to first set up level and mission design documents, then prototype the 3C of Crysis 2 in Ureal Engine and blockout the level design in 3D with modules.
• Genre : FPS, Action, Aventure
• Date : Sept 2020
• Engine : Unreal Engine 4
• Duration : 2 week
• Team Size : 1
• Platform : PC

Roles and responsibilities :
Research :
• Delimit my work according to the codes of the game.
Level Design :
• Creation of technical documents.
• Establishment of the level structure
• Ensure the player’s flow through the level.
• Work on the logic of the environment.
Mission Design :
• Creation of technical documents.
• Setting up the timeline, the quest flowchart and the definition of objectives
Visual Scripting :
• Programming 3C and all prototype features.
3D :
• Creation and implementation of modules.
Tools Used :
• Unreal Engine 4
• Google Workspace
• 3DS Max