LENY IMBERT-FANDARD

GAME & LEVEL DESIGNER

Splinter Cell

Splinter Cell is a Third Person Shooter infiltration game .

You play as Sam Fisher, a special agent of the NSA secret group.
The game is divided into missions.

 

My goal here was to take and condense the features of the real Splinter Cell game to conceptualize a level and a mission, communicating as much as possible the atmosphere of the already existing game.
The design documents were created in a way that could be used in a production

Genre : TPS, Infiltration

• Date : Jan 2020

• Duration : 1 week
• Team Size : 1

Roles and responsibilities :

Research :

• Research on the game mechanics.

 Delimit my work according to the codes of the game.

 Research and linking of parts of the level design and existing visual references

Level Design :

• Creation of technical documents.

• Establishment of the level structure

• Ensure the player’s flow through the level.

 Work on the logic of the environment.

Mission Design :

• Creation of technical documents.

 Setting up the timeline, the quest flowchart and the definition of objectives

Tools Used :

• Adobe Photoshop

• Google Workspace