Witch Hunt
Game Design, Level design, UI Design, UX design
My goal here was to remake a version of the main gameplay of Among Us in a different universe in 3D FPS with different rules and various innovative tasks.
I pushed the work further by creating maps, an onboarding plan to tutor the game mechanics and prototype the mini-games tasks and menus.
• Genre : FPS, multiplayer Ambient game, Strategy, Reflection, Bluffing
• Date : Mar 2021
• Duration : 2 weeks
• Team Size : 1

Roles and responsibilities :
Research :
• Delimit my work according to the codes of the game.
• Research of mood references.
Game Design :
• Creation of technical documents.
• Iteration and research of mini-game tasks.
• Prototype of the mini-game tasks.
Level Design :
• Creation of maps according to the onboarding plan.
UI / UX Design :
• Design and implementation of Menus and UI.
• Onboarding Plan, mechanics tutoring.
Tools Used :
• Adobe XD
• Google Workspace
• Unreal Engine 4
• Perforce P4V