LENY IMBERT-FANDARD

GAME & LEVEL DESIGNER

Witch Hunt

Game Design, Level design, UI Design, UX design

My goal here was to remake a version of the main gameplay of Among Us in a different universe in 3D FPS with different rules and various innovative tasks.

 

I pushed the work further by creating maps, an onboarding plan to tutor the game mechanics and prototype the mini-games tasks and menus.

• Genre : FPS, multiplayer Ambient game, Strategy, Reflection, Bluffing

• Date : Mar 2021
• Duration : 2 weeks
• Team Size : 1

The design documents are available online

Roles and responsibilities :

Research :

• Delimit my work according to the codes of the game.

• Research of mood references.

Game Design :

• Creation of technical documents.

• Iteration and research of mini-game tasks.

• Prototype of the mini-game tasks.

Level Design :

• Creation of maps according to the onboarding plan.

UI / UX Design :

• Design and implementation of Menus and UI.

• Onboarding Plan, mechanics tutoring.

Tools Used :

• Adobe XD

• Google Workspace

Unreal Engine 4
• Perforce P4V